CryEngine 2 Tutorials MegaThread - by Abyss

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CryEngine 2 Tutorials MegaThread - by Abyss

Post by =XTU= Abyss on Thu Feb 21, 2008 11:38 am

Automatic Sliding doors

1.Start up sandbox.
2.Create 2 door entities where you want
3.Set the use range to 0 and set all the rotation settings to 0 on both doors.
4.Under the sliding settings set the range to -1 on the right door and 1 on the left door.
5.Set the model of the left door to harbor_control_center_fdoor01.cgf and the right door to harbor_control_center_fdoor02.cgf
6.Create a Proximity trigger and place it in the middle of the two doors.
7.Scroll down on the settings and click on create flow graph name it something like Sliding_doors.
8.Make sure your Proximity trigger is selected and go onto the flow graph and click add selected entity.
9.Select the doors separately and press add selected entity.
10.Click on the Entity:Proximity trigger and join up ENTER to the OPEN on the two door entities.
11.Now join up the LEAVE on the Proximity trigger entity to the CLOSE on the two doors.
12.Go test.


Last edited by =XTU= PhoeniX on Fri Feb 22, 2008 1:36 pm; edited 3 times in total

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*CryEngine2SandBox* Caves

Post by =XTU= Abyss on Thu Feb 21, 2008 12:15 pm

1.Open up an existing map
2.On the roll up bar click on terrain.
3.Click on hole and make a biggish hole in the map somewhere.
4.Then go back to the objects panel and click on misc
5.Then click on voxel object and place it so the whole hole is in it.
6.Then scroll down on the voxel object and click on Copy Terrain Into Voxel.
7.Then go back into the terrain panel and click on Voxel Painter.
8.Go on to type and choose subtract and start clicking where your hole was and it should make cave or tunnel.
9.To make it more realistic click back on the voxel object and make Cast Shadow Maps true.
10.press CTRL + G.

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Getting Started with CryEngine2Sandbox

Post by =XTU= Abyss on Thu Feb 21, 2008 12:59 pm


Cryengine2 sandbox is a multi-purpose tool for editing and creating levels and other things for Crysis. Cryengine2 sandbox can be found on the disc.

My tutorials will cover map objects, flow graphs, heightmaps, particles and other things.

If you need any more information or technical support with the sanbox or Crysis then contact me with a PM.

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Tornadoes

Post by =XTU= Abyss on Thu Feb 21, 2008 7:57 pm

Tornadoes In Crysis
1.Open up your sandbox
2.Click on the Entity button under objects.
3.Click on the environment folder
4.Drag the tornado entity into your view port.

And your done but if you want to have some fun drag some vehicles into the view port Very Happy


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Lightning

Post by =XTU= Abyss on Thu Feb 21, 2008 8:28 pm

Lightning

1.Open up your sandbox and map.
2.Click on view>Open view pane>Database view



3.In the Database view go on the particles tab and click load libary.

4.select weather.xml.



5.You should have something like this:

6.Now simply drag LightningBolt1 into your viewport.

7.If you test your game now you should see a lightning bolt every so often.

8.Done. If you want you can change some settings and add some sound to it.

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Earth Quake

Post by =XTU= Abyss on Fri Feb 22, 2008 9:44 am

Earth Quake

1.Open up your map
2.Click on entities
3.Go on the environment folder
4.Drag Shake into your view port.
5.You can set the radius and the shake.

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Roads

Post by =XTU= Abyss on Fri Feb 22, 2008 1:21 pm

Roads

1.Open up your map
2.On the roll up bar go onto misc
3.Select roads and click where you want them to be
4.Now go in View > Material Editor
5.Go to Materials > terrain > roads
6.And choose a material i chose road concrete stripes solid sides dark
7.Make sure your road is selected and press Assign to selected Objects
8.And to make your roads fit better select your road and click Align To Height Map



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Gravity Volume

Post by =XTU= Abyss on Fri Feb 22, 2008 1:25 pm

Gravity Volume
1.Open your map
2.In the roll up bar select misc
3.Select Gravity Volume and click in the view port to create it. Double click to end the Gravity Volume
4.Test if you go in the area where the Gravity Volume is you will go up it.

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